Hamburg's Games Industry Celebrates a Successful 2012 at Gamecity Night

Date: Nov 25 2012 18:49:54 Source: Views:
KeyWord: Gamecity Night, gamecity:Hamburg, Industry

Hamburg, 23 November 2012: Yesterday evening marked the sixth time that Hamburg's games industry congregated for what has become the traditional occasion to celebrate a successful year: Gamecity Night. More than 400 professionals from Germany and other countries packed the "Hühnerposten" in downtown Hamburg, to party, establish new contacts, and meet friends and peers to cap off an eventful Gamecity year. After all, despite a consolidating market, Hamburg's games sector continued creating new jobs and outperformed other games industry locations in Germany. The gamecity:Hamburg initiative shares this positive assessment. Apart from new activities for the local games industry, the twelve Gamecity events set a new attendance record with more than 2,300 participants in total. gamecity:Hamburg is grateful to Bigpoint and co-sponsor InnoGames for genereously supporting Gamecity Night 2012.

Gamecity Night

Four well-received "Gamecity Treff" gatherings – one of which was held for the first time in cooperation with the Reeperbahn Festival –, two Recruiting Tours to academic institutions in Berlin and Copenhagen, the Indiepixel Summit as a brand-new forum for Hamburg's independent scene, and other established events like the Hamburg Games Conference, embody the full diversity of gamecity:Hamburg's activities to promote the local games industry. The itinerary was topped off by yesterday's Gamecity Night, with 400 guests celebrating late into the evening.

"This year, Hamburg's games industry has come of age. At a time of sweeping discussion about the sector's consolidation, Hamburg-based companies are in a strong position and poised for the new year. That is why our booked-out Gamecity Night saw everyone in a thoroughly splendid mood and happy for the opportunity to meet so many industry colleagues in one place," as Achim Quinke, Managing Director of gamecity:Hamburg, concludes. "With the help of our sponsors, Bigpoint and InnoGames, we were able to again present this important industry gathering in an appropriately festive setting."

High-resolution, printable images of Gamecity Night can be downloaded here:

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About gamecity:Hamburg

gamecity:Hamburg has more than 2,000 members and is the largest regional network of the games industry in Germany. A division of the Hamburg@work initiative for media, IT and telecommunication, gamecity:Hamburg is concerned with creating an optimal business environment for the industry in Hamburg. The target groups are computer, console and mobile game developers and producers, as well as related industries such as advertising, technical service providers, online agencies, and music and film production companies from Hamburg and Europe. The network helps companies to establish cooperation agreements and break into new markets. In addition, gamecity:Hamburg supports local businesses by providing a broad range of services including workshops, industry meetings, joint trade show appearances in Germany and abroad, recruiting tours, affordable office space, consulting for start-ups and qualification programmes. To provide demand-oriented training of junior staff, a Games master's degree programme was created in cooperation with the Hamburg University of Applied Sciences (HAW Hamburg) which began in the 2010 summer term. gamecity:Hamburg is a public-private partnership headed by Stefan Klein (Hamburg@work) and Achim Quinke (Quinke Networks).



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