Super Mario 3D Land is a platform game in the Mario series developed by Nintendo EAD Tokyo for the Nintendo 3DS. The game was released in Japan on November 3, 2011, in North America on November 13, 2011, in Europe on November 18, 2011, and in Australia on November 24, 2011. It was announced at Nintendo's Keynote Conference during the 2011 Game Developers Conference held in San Francisco. The game combines elements from both classic 2D side-scrolling Mario games and modern free-roaming 3D Mario games.
Super Mario 3D Land is a platform game that has been described by game designer Shigeru Miyamoto as a "3D Mario that plays as a 2D Mario game." As such, Super Mario 3D Land combines the elements of traditional side-scrolling Mario titles, such as linear-based levels, with those of the modern open world Mario titles, such as moving Mario in three dimensions and performing a variety of actions.
Similar to the classic side-scrolling Mario games, the objective of each level is to reach and grab the flagpole located at the end before the time limit expires. Super Mario 3D Land utilizes a similar healthsystem to those games, in which Mario shrinks upon taking damage from enemies or hazards, and damage while "small" results in losing a life. The game offers a number of traditional Mario items, such as the Super Mushroom, Fire Flower, and Starman, along with new power-ups that bestow a special suit onto Mario that grants him new abilities. Power-ups include the Super Leaf from Super Mario Bros. 3, which allows Mario to turn into Tanooki Mario and attack with his raccoon-like tail and float in the air; the Statue Leaf, which allows him to turn into a statue; the Propeller Box, which acts similarly to the Propeller Block and the Propeller Mushroom from New Super Mario Bros. Wii, allowing Mario to reach high places; the Boomerang Flower that lets Mario become Boomerang Mario and allows him to throw boomerangs; and the Question Box, a suit which has an appearance similar to the Question blocks, which allows Mario to collect coins by walking around while he wears it. There are three Star Medals - previously known as Star Coins - hidden in each course which will need to be spent to unlock courses as you progress through the game. For example: the final World 8 course requires 100 Star Medals to unlock before it can be played and the game finished. Similar to the Super Guide feature in recent Mario titles, certain items can be made available if the player struggles on a certain level. The Invincibility Leaf, which appears after the player dies five times in a level, gives Mario invincibility and Tanooki Suit abilities, while the P-Wing, which appears after the player dies ten times in a level, sends the player right to the end of the level. Poison Mushrooms from Super Mario Bros.: The Lost Levels also appears in the Special Worlds after the player beats the game.
Super Mario 3D Land utilizes the Nintendo 3DS autostereoscopic technology, allowing players to perceive depth when viewing the game screen. While the game is designed to not require the 3D effect, some obstacles or points of interest are deliberately more noticeable or easier when the 3D is switched on.Super Mario 3D Land also utilizes the 3DS gyroscope for binoculars that allow players to search for Toads and earn additional power ups. The game will also feature StreetPass functionality, allowing players to exchange mystery boxes containing bonus items. Luigi also appears in the game as a playable character, possessing different handling from Mario.
More Info on Wikipedia: http://en.wikipedia.org/wiki/Super_Mario_3D_Land
Nintendo Site: http://supermario3dland.nintendo.com
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