San Francisco, CA – July 7, 2011 – Bigpoint Inc., the U.S.-based independent subsidiary of Bigpoint GmbH, the global market leader in browser-based massively multiplayer online games (MMOGs), today announced that Matt Norton has joined the company as Studio Director. In this role, Norton will oversee all projects under development in the company’s San Francisco studio, including The Mummy Online, Battlestar Galactica Online, Universal Monsters, and several other projects to be announced this summer.
"We are pleased to add Matt to our management team in San Francisco," said Heiko Hubertz, founder and CEO, Bigpoint. "His experience producing successful AAA titles and managing international free-to-play operations will greatly enhance our ability to compete both in the United States and abroad."
Norton brings management experience from some of the most-successful gaming companies in the world, including Blizzard Entertainment, Epic Games, K2Network, Monolith, and GOA Games, the video games publishing division of France Telecom.
"In the US, Bigpoint’s mission is to push the boundaries of what browser games are, blending traditional F2P concepts with ‘AAA’ production and gameplay values," Norton said. "As a gamer, I’m excited to be a part of what is clearly an industry-shift towards high-end content that lives and evolves entirely online."
Bigpoint is an online-game publisher, content provider for large media concerns and browser-based game developer. Bigpoint-developed games are played by over 200 million people in more than 25 languages, are free to play anytime, anywhere, and require no download or installation. The company’s portfolio includes games in a quality, which until now was associated exclusively with console games or PC-installed games. More than 700 employees from over 35 different nations work at the company headquarters in Hamburg, Germany or at other locations in Berlin, San Francisco, and Malta. For more information please visit www.bigpoint.net.
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