Game Growing Four Times Faster Than U.S. Population
Land O’Lakes, FL - August 25, 2009 - Artix Entertainment’s
MMORPG AdventureQuest Worlds today welcomed its 10 millionth
registered player. Launched at the end of October, 2008, AdventureQuest Worlds’ average growth rate of 1.1
million players per month is four times faster than the growth rate of the U.S.
population.
“Since we at Artix have fun taking things to the absurd, at this rate we
should have every American signed up by 3022, but that’s just a guess,” joked
Adam Bohn, founder and CEO of Artix Entertainment. “Signing up the rest of the
world might take a little longer.”

About Artix EntertainmentArtix
Entertainment was founded by Adam Bohn in 2002, while introducing Artix
Entertainment's first game,
AdventureQuest. The game was immensely popular: by June
2004, over one million accounts had been created, although Adam Bohn said he
would have been happy to have at least 100 people play. He said the large amount
of players has taken him by surprise. Following the success of
AdventureQuest, Artix Entertainment developed a second
game called DragonFable in 2006. In late 2007, a third game,
MechQuest, a sci-fi-themed RPG was released. In May
2008, the company announced the development of their fourth major game: a
fantasy MMORPG named
AdventureQuest Worlds, which went live October 10th,
2008. Over 60 million accounts have been created in the four games. Artix
Entertainment's fifth game, Warpforce, was officially released on July 17,
2009.
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