AQ Worlds Interview: The New Flash MMO
- Views: Date: Dec 30 2008 07:58:52
- KeyWord: AQ,Worlds
- Summary: Onrpg was glad to have interviewed Adam Bohn, founder and CEO of Artix Entertainment ("better known as Artix Krieger, the pun spewing, undead slaying, lactose intolerant, wasabi loving Paladin").
AdventureQuest Worlds Interview: The New Flash MMO
Questions by Rick Charbs, Onrpg writer
Answered by Adam Bohn, founder anda CEO of Artix Entertainment
Onrpg was glad to have interviewed Adam Bohn, founder and CEO of Artix Entertainment ("better known as Artix Krieger, the pun spewing, undead slaying, lactose intolerant, wasabi loving Paladin"). This interview focuses on their newest release, AdventureQuest Worlds.
Onrpg: What makes AdventureQuest Worlds so unique?
Bohn: First, thank you so much for taking the time to interview us about our first massively multiplayer game! How is it unique? Well, many of our players might point out that we are the first MMO they played where you do not start off by killing rats. Actually, you protect and save them! We jump you straight into the action... so the first boss monster of our upcoming main storyline is a full fledged Dragon.
You will not have any loot fights over the rare treasure it drops because our game secretly groups everyone who battles a monster and gives you and everyone else the reward. If you get a really awesome looking sword, staff, dagger, or other weapon that you really like... you do not have to ditch it for a shoddy weapon with better stats. Instead you can visit an enhancement shop and level your existing weapon up! This way you can keep your favorite items with you all the way to the max level.
A lot of players also love that you can do everything on one character – including switching your class on the fly. You pick a starting class when you create your character and can quickly start collecting more classes like Ninja, Pirate, Berserker, and Paladin as you level up and beat special quests. We add new things to the game and hold special events all the time and the players on the forums determine what we focus on and many times what we make!
The top thing that makes our game stand out is that it is a real-time, animated RPG that plays right in your web browser. There is nothing to download or install. So you can open any web browser, anywhere in the world, and play your character on our newest adventure!
Onrpg: What kind of feedback have you received during your test phases of the game? What effect has this had on the current release of the game?
Bohn: Our game creation style is completely driven by player input. The entire team reads the forums and continually makes changes to the game based on the suggestions and feedback of our online community. It can be challenging – because the players SEVERELY OUTNUMBER US! We love what we do and there is no greater happiness than seeing a forum thread full of "Thank You!" or encouraging "Great job!" posts.
The players who contributed in the alpha phase were amazing. We had so many bugs that we should have titled the game 'ant farm'. We will never forget the week Captain Rhubarb accidentally renamed everyone in the game to... Captain Rhubarb. This was so early on in development that we were not even keeping backups of the database yet. 10,000 accounts were lost but when we all remade our accounts we all got a commemorative 'My name is Captain Rhubarb' name tag. Next year we will be celebrating it in game as a major holiday.
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